Added animation to Map 2 (regular and HD) Added animation to Map 3 (regular and HD) Added animation to Mapset 4 (regular and HD) Updated MAP31 and MAP32 with proper Doomguy However, this will only work properly with GZDoom at present, I will add a more basic static image version that doesn't use scripting for other source ports shortly. All intermission maps are completed and working, all you have to do is run the wad alongside Doom 2. Thankfully Skunk kindly uploaded his resources so I used it as a base to do my own take on it. Hi all, thought I'd share these in the right place (previously in Doom Editing, original thread here, thought I'd repost here as suggested now that it's a bit more finished).įor the longest time I've bemoaned the lack of good ol' intermission maps in Doom 2, and I see it's been tried before a fair while ago ( ) but never quite finished.
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